ENTRY RULES

 

  • There is an entry fee required for everyone to enter the venue with the exceptions of coaches and players.

 

  • For those who have not played our events before, please note that we are a clean, family-oriented organization.  

 

  • WE DO NOT TOLERATE BAD BEHAVIOR AT OUR EVENTS.  Our referees and staff are trained to treat you with the utmost respect and we expect the same in return.  Violation of the Super6 conduct policy will lead to ejection from the venue/tournament. 

 

  • The Super6 promotes the lowest cost events in the nation to keep kids playing and coaches mentoring.  We ask for your cooperation in adhering to our rules to make the event a success. 
     

  • Players "MUST" have full team uniforms and listed in the team book to enter the venue.  Players will be verified at check-in.  NO EXCEPTIONS WILL BE CONSIDERED.

 

  • Each team will only be allowed a total of 2 coach's badges. NO EXCEPTIONS WILL BE CONSIDERED.

 

  • CREDIT OR DEBIT ACCEPTED ONLY... WE DO NOT ACCEPT "ANY" CASH AT THE EVENTS.

 

STATES & NATIONALS:

  • Friday pass $10.00 adults & $7.00 kids.

 

  • Saturday & Sunday passes are $15.00 for adults (13 & up) and $10.00 for children, 12 and under.

REGULAR EVENTS:

  • Friday pass $7.95 adults & $5.95 kids.

 

  • Saturday & Sunday passes are $12.95 for adults (13 & up) and $7.95 for children, 12 and under.

  • We do not offer weekend passes.

 

  • No outside food, drinks or cooler are permitted inside the venue.

PLAYER-TEAM RULES

  • CHECK-IN- ALL TEAMS MUST CHECK–IN PRIOR TO THEIR 2ND GAME.

 

  • Players will only be allowed to compete for one team in a particular division. You must have proper documentation handy that solidifies each player’s eligibility on your team. Proper documentation includes birth certificate, recent report card, and photo. No other documentation will be acceptable. If there is any question regarding the eligibility of a player, please see your site director to address the issue.

 

  •  Player's eligibility challenges will be granted; however, the challenger will have to pay $100.00 fee to challenge each athlete’s eligibility. The site coordinator will then consult with the respective head coach to provide documentation of proof eligibility of the player in question. Failure to provide proper documentation will result in the player not being allowed to participate in the subsequent tournament, NO EXCEPTIONS!  If a game(s) has already been played and a player is ruled ineligible then the team will have to forfeit that game(s).  If an athlete is found to be ineligible, the $100 fee will be returned to the challenger.

 

  • Girls teams are permitted to play one level down in the boy's division.  (For example: A 7th-grade girls team can play in the 6th-grade boy's division).   If the girl's team cannot compete in the boy's division, that team will not be permitted to compete in the boy's division in future tournaments.  That determination is at the sole discretion of the Super 6 director.

 

  • Teams are required to bring their own balls for warm-up time. The Super6 will not provide warm-up balls for teams.  Head referee will choose a suitable game ball from the two teams.  

 

  • The Super6 will always start games 5 minutes after previous games end. There are times when running clocks and forfeited games occur. Make sure you plan to arrive at least 1 hour prior to your scheduled game time. 

 

  • “Game Time” is 5 minutes after the scheduled game time. 

 

  • Teams are required to be ready to play a maximum of 5 minutes after the scheduled game or your game is "subject" to be forfeited.

 

  • All teams are required to have team insurance.

 

 

UNIFORM COMPLIANCE

  • A player will not be permitted to play in games if his or her uniform(s) is not “completely” matching all other players.  The Super6 is very strict regarding uniforms matching and will remain firm on this policy.  Please do not ask for a reprieve of this rule.

 

  •  All uniforms must have numbers on both sides of the uniform. Players cannot share the same uniform number.  This will be strictly enforced! A player could be removed by the site director or referee for uniform inconsistency.

 

  • On the schedule: the bottom team is the Home team and the top team is the away team. Homes team are white or light colored uniforms and the away teams are dark colored uniforms. Teams are responsible for wearing the correct uniforms during games. Failure to adhere to uniform rules could result in a team technical foul prior to the start of the game.

COACH ATTIRE

  • The Super6 employs relaxed dress code for coaches, collared shirts, and NO JEANS or OPEN TOE SHOES. We want all coaches to be comfortable during the event; however, we also want coaches to look like a coach.  Failure to adhere to this rule will result in a warning by the referee or site director.  If the coach does not comply with this rule, he or she will not be allowed to coach the game.  

GAME RULES

MANDATORY TEAM REQUIREMENTS:

  • HOME TEAM–WORKS THE OFFICIAL GAME BOOKS-PROVIDED BY THE SUPER6

  • VISITING TEAM-WORKS THE GAME CLOCK

  • IF YOUR TEAM CANNOT PERFORM THE ABOVE GAME FUNCTIONS, YOUR GAME IS SUBJECT TO A FORFEIT.  NO EXCEPTIONS.

  • The Super6's sole purpose is to provide athletes more opportunities to play the game they love and to get better.  Teams travel from all over the state to play in our events.  The Super6 will absolutely not tolerate game forfeiting.  It is a very bad look for everyone when a team forfeits a game. Teams who forfeit any game for any reason will be required to pay $100.00 to play in their next game in that event and will be required to pay a $100.00 forfeit deposit prior to playing in future Super6 events.  NO EXCEPTIONS WILL BE CONSIDERED!

GAME RULES

  • 5 game fouls

  • Super6 games will be conducted according to the National Federation of High School Basketball Rules unless otherwise noted

  • 16 minutes halves- Running Clock (3rd-7th Grade) (Clock stops at  3 minutes prior to the end of the game)   

  • 18 minutes halves- Running Clock (8th – 12th Grade) (Clock stops at 3 minutes prior to the end of the game)  

  • Overtime-1 1:00

  • Overtime-2 Sudden Death (First team scores wins) 

  • 4-TOTAL  30-second timeout per game   

  • Bonus 7 fouls per half per team (1&1)  

  • 20 Points down will initiate a running clock (10 points differential will stop the clock again)

  • Double Bonus 10 fouls per half per team (2 shots)

  • HEAD-TO-HEAD MATCHUPS ALWAYS SUPERCEED TOTAL POINTS

  • Tie-Breaker: 15 points differential, automated (scheduling software) coin-flip to determine pool seeding, if pools point are the same.  See More Details

  • In the unlikely event where all teams have a round-robin head-to-head matchup and all teams have the same record, the exposure events software will perform an auto coin flip to determine bracket seeding.

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Super 6

Clearwater- Orlando- Tampa-Boca Raton, (Florida)

T: 813-563-9767

 

 

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